Re(flect)/fract is an investigation materialized as a paper artifact. I asked the question, what connects our physical lives to our digital experiences.I came to the conclusion, through making, that what connects our digital and physical experiences is the the act and ability to reflect ourselves in machines. And that our reflections on self and the image of self are often refracted, bent or distorted by our digital machine technology.
I explored the idea of reflection by using partially transparent paper. It is not completely clear unless you make an effort to comprehend the words, because I wanted the reader to have to make an active choice to engage with the body content.
Additionally there is always a memory or imprint of what you’ve already read and a suggestion of what you might read. The content is also slightly distorted as you move through the book, partially refracting the information.
Images of internet celebrities are used throughout the books. The importance of these individuals is subtly introduced on these pages in a vertical flow, because I want the reader to consume the individuals on paper in a way that was similar to the digital experience. These individuals share images of themselves constantly, so I chose to refract, a small amount of of their reflections through opaque overlays and rotation.
Images of humans reflected in various surfaces; mirrors, windows, cameras, and glass are used throughout to encourage the reader to acknowledge the reflective quality of digital machine technology. Paired with words that call out the complex relationship between humans and their devices.
Additionally there is ambiguity in the relation between the images of reflections and the images of internet celebrities used in the book, which supports the somewhat unresolved relationship between reflections of self and technology users.
I explored the idea of reflection by using partially transparent paper. It is not completely clear unless you make an effort to comprehend the words, because I wanted the reader to have to make an active choice to engage with the body content.
Additionally there is always a memory or imprint of what you’ve already read and a suggestion of what you might read. The content is also slightly distorted as you move through the book, partially refracting the information.
Images of internet celebrities are used throughout the books. The importance of these individuals is subtly introduced on these pages in a vertical flow, because I want the reader to consume the individuals on paper in a way that was similar to the digital experience. These individuals share images of themselves constantly, so I chose to refract, a small amount of of their reflections through opaque overlays and rotation.
Images of humans reflected in various surfaces; mirrors, windows, cameras, and glass are used throughout to encourage the reader to acknowledge the reflective quality of digital machine technology. Paired with words that call out the complex relationship between humans and their devices.
Additionally there is ambiguity in the relation between the images of reflections and the images of internet celebrities used in the book, which supports the somewhat unresolved relationship between reflections of self and technology users.